Gosu Tutorial: Using the :multiply blend mode
May 12 2021
This tutorial assumes you already have Ruby and Gosu installed.
Here are the two images that are required
The background image
The scope mask image
This tutorial assumes the following directory structure
assets/
background.png
scope_mask.png
tutorial.rb
Create a Window
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require "gosu"
class Window < Gosu::Window
end
Implement Window#initialize
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require "gosu"
class Window < Gosu::Window
def initialize(*args)
super(*args)
end
end
Load images and add instance variables
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require "gosu"
class Window < Gosu::Window
def initialize(*args)
super(*args)
@background = Gosu::Image.new("assets/background.png")
@scope_mask = Gosu::Image.new("assets/scope_mask.png")
@show_scope = true
@scope_scale = 1.0
# Make background image fit to the window's height
@background_scale = self.height / @background.height.to_f
end
end
Hide cursor and draw background
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require "gosu"
class Window < Gosu::Window
def initialize(*args)
super(*args)
@background = Gosu::Image.new("assets/background.png")
@scope_mask = Gosu::Image.new("assets/scope_mask.png")
@show_scope = true
@scope_scale = 1.0
# Make background image fit to the window's height
@background_scale = self.height / @background.height.to_f
end
def needs_cursor?
false
end
def draw
@background.draw(0, 0, 0, @background_scale, @background_scale)
end
end
And finally create the mask image by using Gosu.render to draw a fullscreen black background then draw our scope mask on top of it then finally draw the rendered image using the :multiply blendmode.
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require "gosu"
class Window < Gosu::Window
def initialize(*args)
super(*args)
@background = Gosu::Image.new("assets/background.png")
@scope_mask = Gosu::Image.new("assets/scope_mask.png")
@show_scope = true
@scope_scale = 1.0
# Make background image fit to the window's height
@background_scale = self.height / @background.height.to_f
end
def needs_cursor?
false
end
def draw
@background.draw(0, 0, 0, @background_scale, @background_scale)
draw_mask if @show_scope_mask
end
def draw_mask
Gosu.render(self.width, self.height) do
Gosu.draw_rect(0, 0, self.width, self.height, Gosu::Color::BLACK)
@scope_mask.draw_rot(self.mouse_x, self.mouse_y, 0, 0, 0.5, 0.5, @scope_scale, @scope_scale)
end.draw(0, 0, 0, 1.0, 1.0, Gosu::Color::WHITE, :multiply)
end
end
Lastly use the right mouse button to toggle the scope on and off. Finally create a new instance of the Window class and show it.
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require "gosu"
class Window < Gosu::Window
def initialize(*args)
super(*args)
@background = Gosu::Image.new("assets/background.png")
@scope_mask = Gosu::Image.new("assets/scope_mask.png")
@show_scope = true
@scope_scale = 1.0
# Make background image fit to the window's height
@background_scale = self.height / @background.height.to_f
end
def needs_cursor?
false
end
def draw
@background.draw(0, 0, 0, @background_scale, @background_scale)
draw_mask if @show_scope_mask
end
def draw_mask
Gosu.render(self.width, self.height) do
Gosu.draw_rect(0, 0, self.width, self.height, Gosu::Color::BLACK)
@scope_mask.draw_rot(self.mouse_x, self.mouse_y, 0, 0, 0.5, 0.5, @scope_scale, @scope_scale)
end.draw(0, 0, 0, 1.0, 1.0, Gosu::Color::WHITE, :multiply)
end
def button_down(id)
@show_scope_mask = !@show_scope_mask if id == Gosu::MS_RIGHT
end
end
Window.new(1280, 720, false).show